Family Festival
Kansas City Missouri
June 13th & 14th, 2009
2009 Dodgeball Tournament
Team Application /Release Form
Entry Procedure
  • Fill out the attached entry form. Please print neatly in black ink. Include all names for your team members.
  • Rosters must be completed before a team can register. Designate a coach/team captain and he/she will be
    notified by phone as to the time of your first game.
  • Mail signed entry form and entry fee to:
     40 Acres Activity Campus /Juneteenth 6-6 Dodgeball
     7620 E. 79th St, Kansas City, Missouri 64138

Entry Fee
  • $15per team member up to 12th grade
  • $25 per adult team member
     This fee includes the two-day entry fee into the Juneteenth Family Festival

Entry Deadline
  • Entry fee must be received by Friday May 15, 2009.
  • Late entry fee must be received by Friday, May 22, 2009.
  • For late entries, add $5.00per entrant.
  • There will be no refunds given after you May 29, 2009.
  • The 40 Acres Activity Campus reserves the right to reduce the number of scheduled games or shorten
    games due to unforeseen circumstances.

Tournament Location
     40 Acres Activity Campus: Dodgeball Courts
     7620 E. 79th St, Kansas City Missouri 64138

Team Check-in
  • Report to the sign in table on June 13-14, 2009 30 minutes before your first game. Please follow the bracket,
    a Saturday morning booth will be open at 11:30 a.m. on location.

Brackets
  • Competition brackets are posted at the game site. All teams guaranteed at least two games.

The Game
  • The object of the game is to eliminate all opposing players by getting them "OUT". This may be done by:
  • Hitting an opposing player with a LIVE thrown ball below the shoulders.
  • Catching a LIVE ball thrown by your opponent before it touches the ground. Definition: LIVE: A ball that has
    been thrown and has not touched anything, including the floor/ground, another ball, another player, official
    or other item outside of the playing field (wall, ceiling, etc)

The Field





  • During play, all players must remain within the boundary lines.
  • Players may leave the boundaries through their end-line only to retrieve stray balls.
  • Players must return through their end-line.

The Equipment
  • Uniforms- Teams must wear the same shirt.
  • Ball- The official ball used in tournament and league play will be an 8.25" rubber-coated foam ball.
  • Shoes - All games are scheduled to play on a grass field. Footwear should be appropriate to the field of play.

Official Rules
Team
  • Teams can have 6-10 players. Six (6) players will compete on a side; others will be available as substitutes.
  • Substitutes may enter the game only during timeouts or in the case of injury.

Play
  • Each team may have up to 10 players
  • 6 players must start each game
  • Each team may set their own formations but there must be at least 3 players within 10 yards of the dividing
    line
  • Game begins by placing the dodgeballs along the center line – three (3) on one side of the center hash and
    three (3) on the other.
  • Players then take a position behind their end line. Following a signal by the official, teams may approach the
    centerline to retrieve the balls. This signal officially starts the contest.
  • Teams may only retrieve the three (3) balls to their right of the center hash.
  • Once a ball is retrieved, it must be taken behind the attack-line before it can be legally thrown.
  • Players are “out” of the game when hit on a fly below the shoulders or when their thrown ball is caught on a
    fly.
  • A 15-minute time limit has been established for each contest, consisting of: (2) 5-minute halves, (1) 30
    second time outs per team, (1) 2 minute warm-up
  • 6 balls in play at same time
  • First team to eliminate all members of the opposing team within regulation wins a game. (If neither team has
    been eliminated at the end of the 10 minutes, the team with the greater number of players remaining will be
    declared the winner).
  • Rules enforced by court monitors using the “honor system” and player code of conduct

Time-outs
  • Each team will be allowed one (1) 30 second timeout per game. However the game clock continues to run.

Stalling
  • 5-SECOND VIOLATION -In order to reduce stalling, a violation will be called if a team in the lead controls all
    six (6) balls on their side of the court for more than 5 seconds. This also applies to tied teams.
  • Stalling teams will lose one player, which will be chosen by the opposing team.
  • The game clock will stop for 5 seconds but play will continue.

Rule enforcement
  • Rules will be enforced primarily by the "honor system”. All contests will be supervised by a court monitor*.
    The responsibility of the court monitor will be to rule on any situation in which teams cannot agree.
     
     THE COURT MONITOR’S DECISION IS FINAL – NO EXCEPTIONS

Competition Forfeitures and Elimination
  • Because the 6-on-6 Dodgeball Tournament is a double elimination tournament, teams forfeiting their first
    game in the tournament are forfeited out of the tournament.
  • If a team forfeits a game after having already played a game or games in the tournament, that forfeit will be
    counted as a loss.

Awards
     Awards will be given to Division Champions

Information
     For more information contact activities@juneteenthkcmo.org