Family Festival
Kansas City Missouri
June 13th & 14th, 2009
2009 Kickball Tournament
Team Application /Release Form
Entry Procedure
  • Fill out the attached entry form. Please print neatly in black ink. Include all names for your team members.
  • Rosters must be completed before a team can register. Designate a coach/team captain and he/she will be
    notified by phone as to the time of your first game.
  • Mail signed entry form and entry fee to:
    40 Acres Activity Campus /Juneteenth   Kickball
    7620 E. 79th St, Kansas City, Missouri 64138

Entry Fee
  • $15per team member up to 12th grade
  • $25 per adult team member
    This fee includes the two-day entry fee into the Juneteenth Family Festival

Entry Deadline
  • Entry fee must be received by Friday May 15, 2009.
  • Late entry fee must be received by Friday, May 22, 2009.
  • For late entries, add $5.00per entrant.
  • There will be no refunds given after you May 29, 2009.
  • The 40 Acres Activity Campus reserves the right to reduce the number of scheduled games or shorten
    games due to unforeseen circumstances.

Tournament Location
    40 Acres Activity Campus: Kickball Courts
    7620 E. 79th St, Kansas City Missouri 64138

Team Check-in
  • Report to the sign in table on June 13-14, 2009 30 minutes before your first game. Please follow the bracket,
    a Saturday morning booth will be open at 11:30 a.m. on location.

  • Competition brackets are posted at the game site. All teams guaranteed at least two games.

The Field           
  • The game will be played on a softball field

The Equipment
  • Uniforms- Teams must wear the same shirt.
  • Ball- The official ball used will be a rubber ball.
  • Shoes - All games are scheduled to play on a grass field. Footwear should be appropriate to the field of play.

Official Rules
  • Teams can have 7-11 players. Nine (9) players will compete on a side; others will be available as substitutes.
  • Substitutes may enter the game only during timeouts or in the case of injury.


The rules of play are similar to baseball.
  1. Each team may have up to 11 players
  2. At least seven (7) players must start each game
  3. A game is 5 innings long or 45 minutes.
  4. The “away” team shall bat first. The “home” team gets last at bat.
  5. If the games end in tie at the end of the regulation time, the field monitors may grant additional inning. If
    granted, the winner shall be determined by whoever wins the next full inning (Both teams get an at-bats). All
    players still kick in their respective slot.  
  6. The field monitor may call a game due to time if an inning may not reasonably be completed before the 45-
    minute time limit.

  1. The pitcher must pitch from the back rubber (running up to the rubber is not allowed).
  2. A legal pitch must be underhand and no higher than knee level of the batter. Anything higher over the plate
    is a ball. The height of the last bounce before it crosses home plate determines a strike or ball call.
  3. A pitch may not bounce more than three times before crossing the front plane of home to be a strike.
  4. Fast pitch and curveballs are allowed.
  5. Once the ball is pitched the pitcher may not  advance past  the rubber
  6. A strike consists of a ball that is rolled over any part of home plate and below knee level.
  7. A “ball” shall be called on anything that does not reach or pass over home plate. 3 “balls” advances the
    batter 1st  base.

  1. The catcher must give the batter ample room to bat. The catcher may not break the plane of the front of
    home plate until the ball is kicked and may not interfere with the batter. An infraction will result in a called ball.
  2. Encroachment (or past the baseline restriction for female and young kickers) results in a no pitch with called
  3. Teams may only rotate in a new catcher once per inning. Once that catcher switches with the initial catcher,
    he/she must remain there for the remainder of the inning and cannot switch back.
  4. Fielders may not impede the runner’s path to the base. If impeded the runner advances.
  5. Balls thrown at the base runner must be below the shoulders.

Batting/Base running
  1. The batter may not kick the ball until the ball crosses home plate. Kicking the ball before the plate is a strike.
    The resulting result of a kick over the plate is a dead ball.
  2. Bunting is not allowed.
  3. One base on an overthrow.
  4. Runners must stay in the base path.
  5. Leading off and stealing are not allowed.
  6. Sliding and/or diving are not legal.
  7. After the catch on a fly ball that is caught, the runner must tag up before advancing to the next base. Failure
    to tag up before advancing results in an out.
  8. Pinch runners are allowed for injured players only. The runner will be the last out of the same sex.

Outs /Fouls
  1. The batting team has three outs per inning.
  2. An out results due to the following:
  • two strikes
  • a ball caught on the fly
  • If a ball hits the kicker in fair territory
  • base runner is forced out
  • base runner is hit with ball below shoulders  while not on base
  • A foul ball that is caught but the play is dead:  runners may not advance
  • Leading off/leaving before the ball crosses home.
3.There is an infield fly rule.
4.Fouls are the same as baseball rules

Tournament Standings
  1. A win shall count as two points, a tie as one and losses as zero.
  2. Tie breakers are as follows:
  • head to head,
  • runs against  opposing teams
  • runs scored
  • coin toss.
3. Rules enforced by “honor system” first then the court monitors if the teams cannot come to an agreement.

Competition Forfeitures and Elimination
  • Because the   Kickball Tournament is a double elimination tournament, teams forfeiting their first game of the
    tournament are forfeited out of the tournament.
  • If a team forfeits a game after having already played a game or games in the tournament, that forfeit will be
    counted as a loss.

    Awards will be given to Division Champions

    For more information contact